Engineering Solutions with Real-World Impact.

I design and build systems that solve real problems and create value for users. With a focus on growth, I take on projects that challenge me to expand my skills and explore new technologies while delivering meaningful results. My work is driven by a passion for creating impactful projects.

Let's build something impactful together.

50k+
Downloads on Google Play
Thousands
Of players reached
Full-stack
With C#, JavaScript, Go, and more

My Work

Here are some of the projects that demonstrate my ability to design, implement, and ship complex systems while solving interesting challenges along the way.

Featured In Production

Starlight

Starlight is my flagship project—a powerful mod launcher for Among Us on Android. I adapted PC modding tools to work on mobile, overcoming unique challenges of the Android platform to bring modded experiences to a whole new audience. Starlight taught me how to build an entire ecosystem—from low-level hooking and mod loading to backend services and user-facing interfaces.

Leadership: Primary architect and lead developer, responsible for overall system design, key technical decisions, and implementation of core features. Led the project from initial concept through multiple iterations to a polished product with significant user adoption.

  • Android
  • Java
  • Kotlin
  • JNI
  • C++
Platform In Production

Starlight Backend

During development of Starlight, I realized the need for a curated mod repository to ensure users had access to high-quality, compatible mods. I built a custom backend platform to host mod metadata and provide an admin dashboard for monitoring and maintenance. This backend infrastructure has been crucial for Starlight's success, enabling seamless mod distribution and ongoing support for the user community.

Leadership: Main backend developer, responsible for API design, implementation, and maintenance. Collaborated with other team members to define API endpoints, data models, and security measures. Led the development of the admin dashboard, ensuring seamless integration with backend services and providing tools for effective monitoring and management of the mod repository.

  • Go
  • SvelteKit
  • RESTful API
Game Jam Project Shipped

LABYRINTH LURKER

LABYRINTH LURKER is a 3D horror game I developed with my friend for the 2025 Itch.io SCREAM JAM. We built the game in Unity, focusing on creating a tense atmosphere and engaging gameplay through procedural level generation and dynamic AI behavior. This project was a great opportunity to apply my programming skills in a game development context and learn about the unique challenges of building a complete game from scratch.

We finished the game within a week and submitted it to the jam, where we ranked number 15 out of over 900 entries in the "best game" category, and number 6 in the "horror" category. The game received positive feedback for its atmosphere and gameplay, and it was a rewarding experience to see our work resonate with players in the jam community.

  • C#
  • Unity
  • Game Development
Popular In Production

Mira API

After releasing in Fall 2024, Mira API quickly became the go-to framework for Among Us modding, with many mods adopting it as their foundation. Mira API provides a rich C# framework for mod developers, abstracting away common challenges in modding and enabling them to focus on building great features. Mira API taught me how to design and maintain a framework that can support a wide range of use cases while remaining flexible and easy to use for mod developers.

Leadership: Led development, responsible for overall architecture, core implementation, and documentation. Worked closely with mod developers to gather feedback and iterate on the API design. Handed off the project to a dedicated maintainer while providing ongoing support and guidance, ensuring the framework's continued success and adoption by the modding community.

  • C#
  • BepInEx
  • Framework
Community scale In Production

Town Of Us Mira

Town Of Us Mira started as a commission project to port the popular Town Of Us mod to the Mira API framework for the Sidemen, the most popular UK content creators on YouTube. After proving the port worked in the Sidemen's videos, the mod was released to the public and quickly became one of the most popular mods in the community, currently supporting thousands of players and proving the scalability and reliability of the Mira API framework.

Leadership: Contributed to the development of the Town Of Us Mira mod, working within a team to implement features and maintain code quality. Used feedback from the team to iterate on Mira API, ensuring it could support the mod's requirements and provide a solid foundation for future development. Continued to support the mod after release, providing critical performance optimizations and bug fixes to ensure a smooth experience for the growing player base.

  • Mira API
  • Team project
  • Widely used
WIP Protected access

Fusion Core

A universal mod launcher/manager for IL2CPP Android Unity games, using similar technology to Starlight but designed for broader game and version support.

Fusion Core is currently in early development, but the goal is to create a flexible, user-friendly launcher that can support a wide range of games and modding needs on the Android platform. It is currently being developed in a private repository with a small team of collaborators, but I plan to open it up to the public once it's in a more polished state.

Unlike Starlight, Fusion Core will be open source upon release. I want to give back to the modding community by providing a powerful tool that others can build on and contribute to. Although it's still early, I'm excited about the potential of Fusion Core to become a widely used platform for modding Android Unity games.

  • Unity
  • Android
  • IL2CPP
Tech demo Shipped

Launchpad Reloaded

Launchpad Reloaded started as a throwaway project where I properly learned C# and BepInEx after a 2 year break from modding. Based on the original Launchpad mod, I rebuilt it from scratch with a focus on modularity and maintainability, using it as a sandbox to explore ideas that would later be incorporated into Mira API.

Leadership: Main developer, responsible for the initial concept, design, and implementation of the mod. Used this project as a learning experience to identify common patterns and abstractions, which informed the development of the Mira API framework. Successfully transitioned from a prototype to a more robust solution while maintaining support for users of the original mod.

  • C#
  • Mod
  • Prototype

About

Who I am.

I'm a Computer Science student at Stony Brook University pursuing specializations in AI and Security and starting my second year in Fall 2026. I'm on track for early graduation in Spring 2028, and I'm eager to apply what I've learned in real-world projects and internships.

My passion for programming started in 2016, but it wasn't until I discovered game modding in 2020 that I started building projects that had a real impact on users. Modding has been my primary avenue for learning and applying programming skills, and it's where I've done some of my most meaningful work.

Having built and maintained production-level projects for the modding community, I am now eager to apply my skills in a professional setting through internships and future job opportunities. I'm excited to see where my skills and passions take me in the future.

Beyond programming, I tinker with electronics, build PCs, and enjoy gaming in my free time. I also like riding motorcycles and tending to the family farm, where I grew up. Having a diverse range of interests helps me stay creative and brings fresh perspectives to my work in tech.