Featured
In Production
Starlight
Starlight is my flagship project—a powerful mod launcher for Among
Us on Android. I adapted PC modding tools to work on mobile,
overcoming unique challenges of the Android platform to bring
modded experiences to a whole new audience. Starlight taught me
how to build an entire ecosystem—from low-level hooking and mod
loading to backend services and user-facing interfaces.
Leadership:
Primary architect and lead developer, responsible for overall
system design, key technical decisions, and implementation of core
features. Led the project from initial concept through multiple
iterations to a polished product with significant user adoption.
Platform
In Production
Starlight Backend
During development of Starlight, I realized the need for a curated
mod repository to ensure users had access to high-quality,
compatible mods. I built a custom backend platform to host mod
metadata and provide an admin dashboard for monitoring and
maintenance. This backend infrastructure has been crucial for
Starlight's success, enabling seamless mod distribution and
ongoing support for the user community.
Leadership:
Main backend developer, responsible for API design,
implementation, and maintenance. Collaborated with other team
members to define API endpoints, data models, and security
measures. Led the development of the admin dashboard, ensuring
seamless integration with backend services and providing tools for
effective monitoring and management of the mod repository.
Game Jam Project
Shipped
LABYRINTH LURKER
LABYRINTH LURKER is a 3D horror game I developed with my friend
for the 2025 Itch.io SCREAM JAM. We built the game in Unity,
focusing on creating a tense atmosphere and engaging gameplay
through procedural level generation and dynamic AI behavior. This
project was a great opportunity to apply my programming skills in
a game development context and learn about the unique challenges
of building a complete game from scratch.
We finished the game within a week and submitted it to the jam,
where we ranked number 15 out of over 900 entries in the "best
game" category, and number 6 in the "horror" category. The game
received positive feedback for its atmosphere and gameplay, and it
was a rewarding experience to see our work resonate with players
in the jam community.
Popular
In Production
Mira API
After releasing in Fall 2024, Mira API quickly became the go-to
framework for Among Us modding, with many mods adopting it as
their foundation. Mira API provides a rich C# framework for mod
developers, abstracting away common challenges in modding and
enabling them to focus on building great features. Mira API taught
me how to design and maintain a framework that can support a wide
range of use cases while remaining flexible and easy to use for
mod developers.
Leadership:
Led development, responsible for overall architecture, core
implementation, and documentation. Worked closely with mod
developers to gather feedback and iterate on the API design.
Handed off the project to a dedicated maintainer while providing
ongoing support and guidance, ensuring the framework's continued
success and adoption by the modding community.
Community scale
In Production
Town Of Us Mira
Town Of Us Mira started as a commission project to port the
popular Town Of Us mod to the Mira API framework for the Sidemen,
the most popular UK content creators on YouTube. After proving the
port worked in the Sidemen's videos, the mod was released to the
public and quickly became one of the most popular mods in the
community, currently supporting thousands of players and proving
the scalability and reliability of the Mira API framework.
Leadership:
Contributed to the development of the Town Of Us Mira mod, working
within a team to implement features and maintain code quality.
Used feedback from the team to iterate on Mira API, ensuring it
could support the mod's requirements and provide a solid
foundation for future development. Continued to support the mod
after release, providing critical performance optimizations and
bug fixes to ensure a smooth experience for the growing player
base.
WIP
Protected access
Fusion Core
A universal mod launcher/manager for IL2CPP Android Unity games,
using similar technology to Starlight but designed for broader
game and version support.
Fusion Core is currently in early development, but the goal is to
create a flexible, user-friendly launcher that can support a wide
range of games and modding needs on the Android platform. It is
currently being developed in a private repository with a small
team of collaborators, but I plan to open it up to the public once
it's in a more polished state.
Unlike Starlight, Fusion Core will be open source upon release. I
want to give back to the modding community by providing a powerful
tool that others can build on and contribute to. Although it's
still early, I'm excited about the potential of Fusion Core to
become a widely used platform for modding Android Unity games.
Tech demo
Shipped
Launchpad Reloaded
Launchpad Reloaded started as a throwaway project where I properly
learned C# and BepInEx after a 2 year break from modding. Based on
the original Launchpad mod, I rebuilt it from scratch with a focus
on modularity and maintainability, using it as a sandbox to
explore ideas that would later be incorporated into Mira API.
Leadership:
Main developer, responsible for the initial concept, design, and
implementation of the mod. Used this project as a learning
experience to identify common patterns and abstractions, which
informed the development of the Mira API framework. Successfully
transitioned from a prototype to a more robust solution while
maintaining support for users of the original mod.